الفائزين الحاليين
رقم اللاعب لعبة عامل فوز
رقم اللاعب سحب المال فوز
رقم اللاعب عامل فوز
رقم اللاعب عامل فوز
رقم السحب رقم الرهان تاريخ السحب الأرقام المسحوبة أرقام مختارة رهان عامل فوز
رقم السحب رقم الرهان تاريخ السحب تعطل رهان رهان تلقائي فوز عامل مفتاح Salt Hash شفرة تحقق
رقم السحب رقم الرهان تاريخ السحب نوع الرهان رهان بطاقات فوز مفتاح Salt Hash شفرة تحقق
رقم السحب رقم الرهان نوع الرهان تاريخ السحب حجر النّرْد رهان فوز مفتاح Salt Hash شفرة تحقق
موقعنا لايعمل لأسباب الصيانة.
موقعنا لايعمل لأسباب الصيانة.

Rules

Keno

The game “Keno” gives you the chance of making bets choosing 1-8 or 1-10 numbered ball combinations out of 1-80 numbered balls. During each round 20 out of 80 subsequently numbered balls are raffled.

Each round has its number. During each round, each event has its own ID (Game ID), according to which the results of the last 10 matches are displayed on the board.

On the left side of the display there is an 80-ball field where the “hot” and “cold” balls are marked with red and blue colors, which correspondingly represent the balls that are more frequent and rare to come out.

Balls that fall out and match with the numbers you have bet on, are colored with gold, balls, that don’t match with your chosen numbers are colored with silver.

For your own convenience you have the chance of making a “Long playing bet”, consisting of 10 events. The winning is calculated after the end of the last event.

Winning combinations have their coefficients, which are multiplied by your bet.

The winning combination is calculated by dividing the number of balls that have bets made on to the number of balls guessed. For example, if you guessed 3 out of 5, the bet would be calculated at 3x. The odds are stable for all stages.

Odds are constant for all game rounds.

Standard table for Keno 8 winning combinations is represented below:

Guessed Quantity of balls, you have bet on
1 2 3 4 5 6 7 8
0 1x 1x
1 3.5x 1x
2 10x 2x 1.5x 1x
3 50x 10x 3x 2x 2x
4 80x 20x 15x 4x 5x
5 150x 60x 20x 15x
6 500x 80x 50x
7 1000x 200x
8 2000x

Standard table for Keno 10 winning combinations is represented below:

Guessed Quantity of balls, you have bet on
1 2 3 4 5 6 7 8 9 10
0 1x 1x 2x 2x
1 3.5x 1x
2 10x 2x 1.5x 1x
3 50x 10x 3x 2x 2x
4 80x 30x 15x 4x 5x 2x
5 150x 60x 20x 15x 10x 5x
6 500x 80x 50x 25x 30x
7 1000x 200x 125x 100x
8 2000x 1000x 300x
9 5000x 2000x
10 10000x

When playing Keno 8 and Keno 10, the players have an opportunity to do Extra bets on the outcomes shown on the table above. The winnings of Extra bets are calculated according to the corresponding odds listed on “Extra Bets” table.

For example, if the player did 1,000 AMD bet on the outcome “Total of first 5 balls is under 202.5”, then in case of winning the player will win 1,900 AMD (1,000 x 1.9). The odds are fixed for all game rounds.

Extra Bets Table

Outcome Odds
Total of 20 balls is under 810.5 1.9
Total of 20 balls is over 810.5 1.9
Total of first 5 balls is under 202.5 1.9
Total of first 5 balls is over 202.5 1.9
First ball total is under 40.5 1.9
First ball total is over 40.5 1.9
First ball is even 1.9
First ball is odd 1.9
There is 1-digit number on the first ball 8.444
There isn’t 1-digit number on the first ball 1.07
Last ball total is under 40.5 1.9
Last ball total is over 40.5 1.9
Last ball is even 1.9
Last ball is odd 1.9
There is 1-digit number on the last ball 8.444
There isn’t 1-digit number on the last ball 1.07

Special cases

If the event has not been shown because of any technical problem, the player should check the bet pressing the link showing the results. The absence of event broadcasting because of technical problems cannot cause the bet cancellation.

In the game Keno the RTP is the 87.5%-99.6%

Game description

To participate in the game Crash players place bets before the game starts, then wait until the curve starts to rise. The odds grow by the curve until the Crash occurs (the growth of the odds may stop at any moment and this is called Crash), and if the player clicks on the Cashout button before that, then he/she wins with the appropriate odds, and if the player does not click on the Cashout button before the Crash occurs, then he/she loses. The winning is calculated according to the player's bet amount multiplied by the winning odds.

For each round player can make two bets.

The procedure of placing bets in the game

To make a bet, the player needs to specify the bet amount in the field provided for betting and click on the Bet button. With the start of the round, the multiplier begins to grow from odds of 1.00. The player needs to click on the “cashout” button to exit the game before the crash.

In case of using autobet feature the bets will place automatically, but for cashout player should press “cashout” button. After activating autobet feature player can define the number of rounds that he/she wants to play in this mode and after each round the mentioned amount will decrease.

In case of using autocashout feature player should input the oppropriate odd considering which the cashout will be implemented by the system. As default value for autocashout is set 2.5 .

The crashed odds are determined not at the moment of the game, but previously for 5 rounds. After the end of the round, players are given an opportunity to make sure that the crashed odds are set before the round, not at the moment of the game.

In the game Crash the RTP is the 96.5%

Hi Lo

Game order and winning option

HI LO is an ongoing game which the players have the opportunity to join at any time. The player needs to choose one of the 9 outcomes (options) of the game, enter the bet amount and make a bet. Each outcome has the appropriate odds determined by this Regulation.

During the game, a card is randomly taken out from the deck. Each player is given time to choose one of the 9 outcomes (options) and enter the bet amount.

By clicking on the appropriate button of one of the 9 outcomes (options) with desired odds, then entering the bet amount and clicking on the "Bet" button, the bet will be considered accepted, and the player will need to wait until the start of the game. In order not to enter the bet amount manually, there is a special section where the player can click on the desired bet amount available, and the bet amount will be marked based on it.

The total number of the cards in the deck is 25. They are - 2, 3, 4, 5, 6, 7, 8, 9, J, Q, K, A: one red card and one black card for each of them, and Joker. The highest playing card is A, while the lowest card is 2. The Joker is considered to be an independent card, that is: neither high nor low, neither red nor black. In case of predicting the next card correctly, the player wins. The bet is calculated as follows: the player's bet amount is multiplied by the appropriate odds of the outcome (marked on the button) predicted correctly. The winning will be transferred to the player's gaming account. In case the prediction is not correct, the bet is lost.

The 20 outcomes (options) of the game are the following:

1. The next card will be High (HI) compared to the one opened in the previous round

2. The next card will be Low (LO) compared to the one opened in the previous round

3. The next card will be one of 2 to 9 (including) playing cards

4. The next card will be one of J, Q, K, A playing cards

5. The next card will be one of K, A playing cards

6. The next card will be A

7. The next card will be Joker

8. The next card will be red (in this case, only the color of the card matters)

9. The next card will be black (in this case, only the color of the card matters)

10. The next card will be 6

11. The next card will be 7

12. The next card will be 8

13. The next card will be 9

14. The next card will be J

15. The next card will be Q

16. The next card will be K

17. The next card will be A

18. The next card will be Joker

19. The next card will be red (in this case, the card value does not matter, only the card color matters)

20. The next card will be black (in this case, the card value does not matter, only the card color matters)

The odds for High (HI) and Low (LO) are different (see the table below), depending on the card opened in the previous round:

The odds for High (HI) The card opened in the previous round The odds for Low (LO)
x 1.09 2 -
x 1.2 3 x12
x 1.33 4 x 6
x 1.5 5 x 4
x 1.71 6 x 3
x 2 7 x 2.4
x 2.4 8 x 2
x 3 9 x 1.71
x 4 J x 1.5
x 6 Q x 1.33
x 12 K x 1.2
- A x 1.09

If the card opened in the previous round is Joker, then in case of High (HI) and Low (LO), the odds are determined compared to the card opened in the preceding round, according to the table above. And if the card opened in that preceding round is also Joker, then the playing card opened in the next preceding round is taken into consideration. This will continue as long as the preceding card is Joker. Once the preceding card is other than Joker, it will be considered for calculation. During the game, the players have an opportunity to see the cards opened in the previous rounds.

If the opened card is A (which is considered to be the highest card), then the outcome (odds) for High (HI) will not be active. And if the opened card is 2 (which is considered to be the lowest card), then the outcome (odds) for Low (LO) will not be active.

The odds for the other outcomes are fixed:

Next card Odds
Red x2
Black x2
One of 2-9 (including) cards x1.5
One of J,Q,K, А cards x3
One of K, А cards x6
А card x12
Joker card x24

The next card is not determined at the time of the game, but 10 rounds in advance. After the end of the round, the players are given an opportunity to make sure that the next card has been determined before the start and not at the time of the round. When the round is over, the players are provided with a code, which will prove (after entering it in a corresponding program) that the next card is determined in advance, not at the time of the game.

In the game HI LO the player can make two bets during a round.

In the game HI LO the RTP is the 95.76%.

Sic Bo

SIC BO - THE PROCEDURE OF CONDUCTING THE GAME AND THE WINNING OPTIONS

Sic Bo is an ongoing game which gives players the opportunity to join at any time. Players are given at least 5 seconds to make a bet(s). To participate in the game, the player must select chips with the preferred nominal value (for example, 50 AMD, 100 AMD, 200 AMD, 500 AMD, 1000 AMD) by clicking on it and choose the outcome(s) offered in the game. To select the outcome(s), the player clicks on the corresponding section(s) for bets. To confirm the bet, the player can click on the “Place Bet” button, or the bet(s) will be automatically accepted after the end of the time for making bets. Then the player needs to wait until the game starts.

The game involves three dice that roll and each stops randomly at one of the numbers from 1 to 6. The player who correctly guesses the proposed outcome(s) wins.

During the round, the players are given the opportunity to bet on all the proposed outcomes.

The outcomes of the Sic Bo game are:

Outcome Description
Small bet The bet wins if the sum of the numbers on the three dice is between 4 and 10 points. The bet does not win if three dice have the same number, for example, 2, 2, 2 or 3, 3, 3.
Big bet The bet wins if the sum of the numbers on the three dice is between 11 and 17 points. The bet does not win if three dice have the same number, for example, 4, 4, 4 or 5, 5, 5.
Bet on a specific three The bet wins if three dice have the same numbers. For example, if a player has made a bet on three 5s and on the dice is shown three 5 number.
Bets on any three The bet wins if any of the same numbers appear on the three dice. For example, if a player made this bet, he will win if the dice are either three pieces 1, or three pieces 2, or three pieces 3, or three pieces 4, or three pieces 5, or three pieces 6.
Bet on a specific pair The bet wins if the three dice have two identical numbers chosen by the player.
Bet on the total sum of the numbers on the three dice (except when the sum is 3 and 18) The bet wins if the sum of the numbers on the dice matches the total of the dice numbers the player has chosen and placed a bet.  For example, if a bet is made on a total of 10, the player wins if the number of the dice is 3-2-5 or 1-3-6 or any other combination, the sum of which is 10.
Bet on a combination of numbers on two dice This type of bet is made on a combination of numbers on any of the two dice. The player wins if correctly guesses the numbers on the two dice. For example, if the player chose combination 1, 2 and the released dice is 1, 5, 2, then the player wins.
Bet on the number on one dice The bet wins if the player has placed a bet on one of the six numbers, for example, on 4, and at least on one of the three rolled dice is 4.

Each outcome has corresponding odds established by this regulation. Winnings are paid with the odds of the predicted outcome(s) according to the paytable below:

Paytable

Outcome Game Result Odds
Small bet The sum of the numbers on the three dice is from 4 to 10 points, except for the three (if the three dice have the same number, for example, 2, 2, 2 or 3, 3, 3). 1:1
Big bet Big bet The sum of the numbers on the three dice is from 11 to 17 points, except for the three (if the three dice have the same number, for example, 4, 4, 4 or 5, 5, 5). 1:1
Bet on a specific three Three dice have the same numbers 180:1
Bet on any three Three dice of any two identical numbers 30:1
Bet on a specific pair Two dice have the same numbers 10:1
Bet on the total sum of the numbers on the three dice (except when the sum is 3 and 18) If the sum is 4 60:1
If the sum is 17 60:1
If the sum is 5 30:1
If the sum is 16 30:1
If the sum is 6 17:1
If the sum is 15 17:1
If the sum is 7 12:1
If the sum is 14 12:1
If the sum is 8 8:1
If the sum is 13 8:1
If the sum is 9 6:1
If the sum is 10 6:1
If the sum is 11 6:1
If the sum is 12 6:1
Bet on a combination of numbers on two dice If the numbers on two of the three dice match the two numbers chosen by the player 5:1
Bet on the numbers on one dice Bet on the numbers on one dice If the number on one of the three dice matches the player's chosen number 1:1
If the numbers on two of the three dice match the  player's chosen number 2:1
If the numbers on three of the three dice match the player's chosen number 3:1

The numbers on the dice are determined not at the moment of the game, but 10 games before. After the end of the game, players are given the opportunity to make sure that the combinations on the dice are created in advance, not during the game. At the end of the game round, players are given a code: by entering it in the appropriate program, they can make sure that the dice numbers were determined in advance, not during the play.

In the game Sic-bo the RTP is the 81%-97.2%

Penalty

THE PROCEDURE OF CONDUCTING THE GAME AND THE WINNING OPTIONS

The aim of the game “Penalty” is to guess which part of the goal will hit (or will not hit) the ball. The goal is divided into 24 sectors, each of them is numbered, and the numbers are arranged sequentially of 3 horizontal rows: 1-8, 9-16, 17-24. The sectors of the goal are painted in yellow and blue. During the game, the ball must appear or not appear in one of the 24 specified sectors.

The player can make the bets on the following outcomes:

- on the specific sector, indicating the number: in the sector of which number will the ball appear;

- on the color: In the sector of which color the ball will appear

- on each horizontal row: On which row the ball will appear

- hitting the bar;

- on failure (the goalkeeper will stop the ball or it will go wide).

In the game “Penalty”, the player, who correctly predicted the proposed outcome (s) wins. Each outcome has a corresponding coefficient determined by this regulation. Winnings are paid with the coefficient of the guessed outcome (s), according to the payout table below. The winnings will be transferred to the player’s game account, and in case of incorrect guessing, the player loses.

During the round, players are given the opportunity to make bets on all of the offered outcomes.

When placing a bet, the player is allowed to cancel or repeat the last bet, double all bets, or choose any random outcome.

The bet (s) is considered accepted only after confirming the bet, i.e. the player chooses the outcome (s) and the bet amount, then clicks “Place a bet” button to confirm the bet, only after which the bet (s) will be considered accepted.

Paytable

Outcome Odds
Current sector (one out of 1-24 numbers) x24
Color (Yellow/Blue) x2
Upper horizontal row (1-8) x3
Middle horizontal row (9-16) x3
Bottom horizontal row (17-24) x3
Failure x24
The bar x24

The winning sector is not determined during the game time, but 10 rounds in advance. After the end of the round, the players are given an opportunity to make sure that the winning sector has been determined before the start and not at the time of the round. When the round is over, the players are provided with a code, which will prove (after entering it in a corresponding program) that the winning sector is determined in advance, not at the time of the game.

In the game Penalty the RTP is the 92.3%

Game description

To participate in the game Racketon, players place bets before the game starts, then wait until the rocket starts to rise. When the rocket takes off, the odds will also begin to grow until the Rocket explodes (the growth of the odds may stop at any moment, that is the Rocket explosion can happen at any moment).

If the player has clicked on the “cashout” button to exit the game before explosion, then he/she wins with the corresponding odds. If the player has not clicked on the button before the explosion occurs, then he/she loses. The winning is calculated according to the player’s bet amount multiplied by the winning odds.

For each round player can make two bets.

The procedure of placing bets in the game

To make a bet, the player needs to specify the bet amount in the field provided for betting and click on the Bet button. With the start of the round, the multiplier begins to grow from odds of 1.00, until the Rocket explosion. The player needs to click on the “cashout” button to exit the game before the Rocket explodes.

In case of using autobet feature the bets will place automatically, but for cashout player should press “cashout” button. After activating autobet feature player can define the number of rounds that he/she wants to play in this mode and after each round the mentioned amount will decrease.

In case of using autocashout feature player should input the oppropriate odd considering which the cashout will be implemented by the system. As default value for autocashout is set 2.5 .

The Rockets explosion odds are determined not at the moment of the game, but previously for 5 rounds. After the end of the round, players are given an opportunity to make sure that the explosion odds are set before the round, not at the moment of the game.

In the game Rocketon the RTP is the 96.5%

Procedure of the game “Keno Express” and the winnings options

“Keno Express” is an ongoing game that players can join at any time. To participate in the game, the player must choose one of the suggested outcomes (options), enter the bet amount and make a bet. At least 8 seconds are given to make a bet.

In each round, one of the balls numbered 1-100 is randomly drawn from the lottery machine. The player must select any range from 1 to 100 numbers - either greater/smaller than a certain number, or an interval between two numbers, and wait until the number of the given round is drawn from the machine. If the number drawn belongs to the numerical range chosen by the player, he wins, otherwise he loses.

In "Keno Express", it is possible to bet on the following outcomes of the next starting round:

1) The number drawn from the lottery machine is Greater than (or equal to) the selected number.

For example, the player chooses the number "10" and sets "Greater" for it. If 10 or a greater number is drawn from the lottery machine, he wins, and if a number smaller than 10 is drawn, he loses.

2) The number drawn from the lottery machine is Smaller than (or equal to) the selected number.

For example, the player chooses the number "10" and sets "Smaller" for it. If 10 or a smaller number is drawn from the lottery machine, he wins, and if a number greater than 10 is drawn, he loses.

3) The number drawn from the lottery machine is in the range of two numbers chosen.

For example, the player chooses the range “10-37” and defines that the number drawn will be from that range. If a number which belongs to this range is drawn from the lottery machine, i.e. is greater than (or equal to) 10 and is smaller than (or equal to) 37, then the player wins, and if a number smaller than 10 or greater than 37 is drawn, then he loses.

4)The number drawn from the lottery machine is not from the range of two numbers chosen.

For example, the player chooses the range “10-37” and defines that the number drawn will not be from that range. If a number which does not belong to this range is drawn from the lottery machine, i.e. is smaller than (or equal to) 10 or greater than (or equal to) 37, then the player wins, and if a number greater than 10 and smaller than 37 is drawn, then he loses.

There are fixed odds defined for all the game outcomes, and they are marked on the corresponding buttons. The winning is counted by multiplying the player’s bet amount by the odds of the correctly predicted outcome.

Not to enter the bet amount manually, there is a special section where the players can press and choose automatically the preferred amount for the bet.

In each round, the players can make 2 bets simultaneously as well as double their bet.

The players have an opportunity to see the numbers drawn from the lottery machine in the previous rounds.

In the game “Keno Express”, the RTP (return to player) is 97%. This means that in case the player makes a bet “Greater” than (or equal to) certain number, he can choose “5” as the minimum number - “Greater” than (or equal to) 5, and for bets “Smaller” than (or equal to) a certain number, he can choose “96” as the maximum number - “Smaller” than (or equal to) 96. In case of a bet made on the drawn number to be from the range of two numbers chosen, the maximum length of the range is 95 (the difference between the right and left endpoints of the longest possible segment), while in case of a bet made on the drawn number not to be from the range of two numbers chosen, the minimum length of the range is 5 (the difference between the right and left endpoints of the shortest possible segment).

The number drawn from the lottery machine is defined not during the game but beforehand, 10 games in advance. After the end of the game, the players are given an opportunity to make sure that the number drawn is created before the game and not during it. After the end of the game, a code is provided, entering which in a special program, the players can make sure that the number drawn has been defined beforehand and not during the game.

Game description

Blackjack is played with 6 standard international deck of 52 cards with the Jokers removed. Card should be shuffled at the start of each game.

  1. A game should start after a player makes a bet.
  2. A “dealer” should deal two cards to a player and two to himself.
  3. All cards count their face value in blackjack. Picture cards count as 10 and the ace can count as either 1 or 11. Card suits have no meaning in blackjack. The total of any hand is the sum of the card values in the hand
  4. Player must decide whether to stand, hit or double down (x2)
  5. The dealer acts last and must hit on 16 or less and stand on 17 through 21.
  6. A Player win when his/her hand total higher than dealer’s hand, or he/she has 21 or less when the dealer busts (i.e., exceeds 21)

Card Values

All number cards score the value (2-10) indicated on them, and the face cards – Jack, Queen and King – always count as 10. The only special card value is the Ace. This can count as either one or 11. The value of the Ace is always in favour of the player. The Ace is always valued at 11 unless that would result in the hand going over 21, in which case it is valued as 1.

A starting hand of a 10 valued card and an Ace is called a Blackjack or natural and beats all hands other than another Blackjack. If both the player and dealer have Blackjack, the result is a push (tie): neither the player nor the bank wins and the bet is returned to the player.

Order of Play and Playing Options

Place bets

Before a hand is dealt, each player must decide how much to wager within the table limit range (which should be configurable). These bets must be placed in the box in front of the player’s seat.

Player makes bet by selecting chips with predefined values and then clicks on deal button. Then a “dealer”(system) should deal two cards to a player and two to himself.

The dealer's second card should be initially dealt face down.

Hit/Stand/Double down/Split

After cards were dealt for player should display 3 options Hit, Stand and Double down for selecting.

Hit - If the player wishes to take another card he/she should click on hit button. A single card is then played face up into his/her hand. If the hand total is less than 21 the player can choose to Hit again or Stand. If the total is 21 the hand automatically stands. If the total is over 21 the hand is bust, the player’s bet is taken (player loses). Then should start new game.

Stand – If the player is happy with the total they’ve been dealt he/she should click on stand button.

Double Down – If the player considers they have a favourable hand he/she can choose to 'Double Down'. To do this he/she should click on double down button and after it the bet amount is doubled. A player who doubles down receives exactly one more card face up and is then forced to stand regardless of the total. This option should be only available on the player's two-card starting hand.

Split - Split is offered if the first two cards in one hand are of the same value (two Aces, two Sevens, or two 10-valued cards (face cards and 10s)). Player can divide them into two separate hands by clicking SPLIT and placing a bet equal to the original bet. Next, cards are down to the first hand of the split. Hand can be split up only one time.

Dealer's playing rule

Unlike players, the dealer has no playing options. A dealer must draw if her hand totals less than 17 and stand when the total is 17 to 21.

Payouts

If the player and dealer have equal unbusted totals the hand is considered a push and the player’s bet is returned.

If the player’s hand exceeds a total of 21, the player automatically loses. If the player’s unbusted hand exceeds the total of the dealer’s hand, the player wins and they are paid out at 1:1 on the total bet wagered on that hand. For example if the player wagered $10 and then doubled down placing a further bet of $10 on the hand and won, they would be paid a total of $40, their $20 bet back and $20 winnings.

If the player has Blackjack they are paid at 3:2, so that a wager of $10 the player would be paid a total of $25, their $10 bet back plus $15 winnings.

If a player does not choose "hit", "stand", "double down" or "split" within an hour of the cards being dealt, the system will automatically choose "stand" for them.

In the game BlackJack the RTP is the 99.4%

:
Crash
5 time
Min : 50
Max : 300000
Max Win 5000000
Min : 50 Max : 300000 Max Win : 5000000
10
01.12 22:40 100 1 100
رقم السحب 18185946 رقم الرهان 4719628 تاريخ السحب 01.12 22:40 رهان 100 عامل 1 فوز 100 الأرقام المسحوبة أرقام مختارة
رقم السحب رقم الرهان تاريخ السحب تعطل رهان رهان تلقائي فوز عامل مفتاح Salt Hash شفرة
رقم السحب رقم الرهان تاريخ السحب نوع الرهان رهان بطاقات فوز عامل مفتاح Salt Hash شفرة
رقم السحب رقم الرهان strCombination تاريخ السحب رهان حجر النّرْد فوز مفتاح Salt Hash شفرة
Verification
In order to place a bet, you need to verify the mobile phone number specified during registration and an identity document (passport/ID card).
In order to place a bet, you need to verify an identity document (passport/ID card).
In order to place a bet, you need to verify the mobile phone number specified during registration.